Role: UI Design Lead and UX
Team: UX
UI and visual design for Houghton Mifflin Harcourt educational platform. Helped to brainstorm, ideation, prototype, develop User Persona. reward system, gamification, message board. Selected art Style, and confirmed it through research. Children’s favorite art style is 3/d cube art. Designed character box and conceptualized gamification with rewards, and shopping. Worked in Agile sprint with UX team’s wireframes. Presented at steak holder’s meeting.
Collaborated with UX to determine the user experience, journey and flow chart of the student
A fun, interactive chest drops items, gold, and, occasionally, other unlockables and students are rewarded. The better they do in their Waggle assignments, the more items they will receive.
Above: Students can show off their badge and title based on their completion of certain collections. I came up with the idea of trading to encouraged interaction with other students.
Below: is the Reward System in Action on the actual final product.
Above: Some icons I designed on another iteration.